weatherless...................75.94497% offense.......................41.97992% balance.......................33.78701% sand..........................18.52483% hyperoffense..................12.43516% semistall..................... 7.23725% voltturn...................... 7.01227% stall......................... 4.56066% sun........................... 3.78736% rain.......................... 3.12814% multiweather.................. 1.56256% dragmag....................... 1.04200% sandoffense................... 0.98570% sandstall..................... 0.86581% trickroom..................... 0.44341% monotype...................... 0.42966% choice........................ 0.27661% rainoffense................... 0.24879% sunoffense.................... 0.23687% hail.......................... 0.19174% trapper....................... 0.08797% monosteel..................... 0.05533% sunstall...................... 0.05177% monowater..................... 0.05155% monodragon.................... 0.04905% monoflying.................... 0.04147% trickhail..................... 0.03580% tailwind...................... 0.03442% monobug....................... 0.03393% monofire...................... 0.02734% mononormal.................... 0.02644% monofighting.................. 0.02469% monopsychic................... 0.02265% monopoison.................... 0.02262% monodark...................... 0.02019% tricksand..................... 0.01873% hailoffense................... 0.01261% monoice....................... 0.01109% monoelectric.................. 0.01062% monograss..................... 0.00851% monorock...................... 0.00791% monoghost..................... 0.00762% rainstall..................... 0.00653% monofairy..................... 0.00626% gravity....................... 0.00606% monoground.................... 0.00346% trickrain..................... 0.00282% allweather.................... 0.00118% hailstall..................... 0.00087% tricksun...................... 0.00000% Stalliness (mean: -0.038) -2.0|## |###### -1.5|###### |######### -1.0|############## |#################### -0.5|########################## |############################## 0.0|########################### |######################### +0.5|##################### |############## +1.0|########### |####### +1.5|###### |### +2.0|## |# +2.5|# |# +3.0|# more negative = more offensive, more positive = more stall one # = 0.43%