weatherless...................92.22099% offense.......................46.85041% balance.......................33.13786% hyperoffense..................15.25358% voltturn...................... 3.97797% semistall..................... 3.51584% rain.......................... 3.18838% sun........................... 2.71275% sand.......................... 1.52646% stall......................... 1.24231% trickroom..................... 0.81246% sunoffense.................... 0.66170% monotype...................... 0.57397% rainoffense................... 0.53342% hail.......................... 0.41891% choice........................ 0.27311% mononormal.................... 0.16188% monoelectric.................. 0.07484% dragmag....................... 0.07445% monowater..................... 0.07334% multiweather.................. 0.06616% monoice....................... 0.06071% monoflying.................... 0.04712% monopoison.................... 0.04643% monograss..................... 0.03445% hailstall..................... 0.02751% monobug....................... 0.02674% monopsychic................... 0.02545% hailoffense................... 0.01813% sandoffense................... 0.01645% tailwind...................... 0.01543% monorock...................... 0.01096% monofire...................... 0.00915% gravity....................... 0.00877% monoground.................... 0.00841% monodragon.................... 0.00767% monoghost..................... 0.00733% trickrain..................... 0.00639% sandstall..................... 0.00483% monofighting.................. 0.00321% monodark...................... 0.00294% sunstall...................... 0.00219% rainstall..................... 0.00168% monofairy..................... 0.00164% monosteel..................... 0.00115% tricksun...................... 0.00096% trapper....................... 0.00014% Stalliness (mean: -0.222) -2.0|## |#### -1.5|######## |############ -1.0|################## |###################### -0.5|########################### |############################## 0.0|############################## |########################## +0.5|################### |########## +1.0|####### |### +1.5|## |# +2.0|# | +2.5| more negative = more offensive, more positive = more stall one # = 0.45%