weatherless...................93.64476% offense.......................43.93839% balance.......................31.89598% hyperoffense..................19.08636% voltturn...................... 5.95120% semistall..................... 3.91961% sun........................... 2.11910% sand.......................... 2.11733% rain.......................... 2.00036% stall......................... 1.15965% trickroom..................... 1.00561% sunoffense.................... 0.66126% rainoffense................... 0.46632% choice........................ 0.37617% monotype...................... 0.26204% hail.......................... 0.13811% mononormal.................... 0.10658% dragmag....................... 0.06764% monowater..................... 0.05836% monoflying.................... 0.02920% monoelectric.................. 0.02085% multiweather.................. 0.01965% monoice....................... 0.01753% monopoison.................... 0.01294% hailoffense................... 0.01048% hailstall..................... 0.01006% sandoffense................... 0.00685% monopsychic................... 0.00560% monograss..................... 0.00524% monofire...................... 0.00248% monodragon.................... 0.00175% monorock...................... 0.00157% monofighting.................. 0.00136% monobug....................... 0.00132% tailwind...................... 0.00117% gravity....................... 0.00112% monoground.................... 0.00036% sandstall..................... 0.00009% tricksun...................... 0.00008% sunstall...................... 0.00004% trapper....................... 0.00003% monoghost..................... 0.00003% trickrain..................... 0.00002% rainstall..................... 0.00001% monodark...................... 0.00001% monofairy..................... 0.00001% monosteel..................... 0.00000% Stalliness (mean: -0.273) -2.0|### |####### -1.5|########## |############### -1.0|####################### |####################### -0.5|########################### |############################## 0.0|############################ |########################### +0.5|##################### |########### +1.0|######## |#### +1.5|# |# +2.0|# | +2.5| more negative = more offensive, more positive = more stall one # = 0.42%