weatherless...................92.32011% offense.......................48.25847% balance.......................32.67204% hyperoffense..................14.10384% semistall..................... 3.66226% voltturn...................... 3.40090% rain.......................... 3.15182% sun........................... 3.07935% stall......................... 1.30338% sand.......................... 1.13660% monotype...................... 0.94479% trickroom..................... 0.82280% sunoffense.................... 0.50105% choice........................ 0.44865% hail.......................... 0.38990% rainoffense................... 0.37988% mononormal.................... 0.33649% monowater..................... 0.17275% dragmag....................... 0.12281% monoflying.................... 0.09251% monobug....................... 0.08515% multiweather.................. 0.07778% monoice....................... 0.07614% monoelectric.................. 0.07368% monograss..................... 0.06550% monopsychic................... 0.06550% sandstall..................... 0.04094% tailwind...................... 0.03520% sunstall...................... 0.03029% monofire...................... 0.02865% hailstall..................... 0.02784% monopoison.................... 0.02702% monorock...................... 0.01965% rainstall..................... 0.01801% monofairy..................... 0.01310% monoghost..................... 0.01228% monoground.................... 0.00982% hailoffense................... 0.00819% monodragon.................... 0.00819% sandoffense................... 0.00737% monosteel..................... 0.00655% gravity....................... 0.00573% monofighting.................. 0.00409% tricksand..................... 0.00409% trickhail..................... 0.00327% trapper....................... 0.00246% monodark...................... 0.00082% Stalliness (mean: -0.209) |#### -1.5|###### |############ -1.0|#################### |###################### -0.5|############################## |############################## 0.0|############################# |########################## +0.5|################### |########### +1.0|######## |### +1.5|## |# +2.0|# | +2.5| more negative = more offensive, more positive = more stall one # = 0.45%