weatherless...................93.50305% offense.......................48.21637% balance.......................31.69540% hyperoffense..................15.56134% voltturn...................... 3.86460% semistall..................... 3.26981% sun........................... 2.58836% rain.......................... 2.50142% stall......................... 1.25707% sand.......................... 1.20470% trickroom..................... 0.87446% monotype...................... 0.58689% sunoffense.................... 0.49091% choice........................ 0.41902% rainoffense................... 0.35113% hail.......................... 0.24523% mononormal.................... 0.20769% dragmag....................... 0.15844% monowater..................... 0.12360% monoice....................... 0.05655% sandstall..................... 0.04691% multiweather.................. 0.04276% monobug....................... 0.04255% monograss..................... 0.03878% monoelectric.................. 0.03738% monoflying.................... 0.03480% monopsychic................... 0.02754% hailstall..................... 0.02635% tailwind...................... 0.02287% monopoison.................... 0.01883% monofire...................... 0.01488% monorock...................... 0.01120% rainstall..................... 0.01067% monofairy..................... 0.00618% monodragon.................... 0.00599% monoground.................... 0.00516% hailoffense................... 0.00473% gravity....................... 0.00415% monoghost..................... 0.00393% tricksand..................... 0.00343% monosteel..................... 0.00331% trickhail..................... 0.00289% monofighting.................. 0.00259% sandoffense................... 0.00223% sunstall...................... 0.00219% trapper....................... 0.00146% monodark...................... 0.00000% Stalliness (mean: -0.239) |#### -1.5|####### |############# -1.0|##################### |###################### -0.5|############################## |############################# 0.0|############################ |########################## +0.5|################## |########## +1.0|####### |### +1.5|## |# +2.0|# | +2.5| more negative = more offensive, more positive = more stall one # = 0.45%