weatherless...................78.56710% offense.......................54.32086% balance.......................36.88427% rain.......................... 8.89338% sun........................... 8.12310% hyperoffense.................. 5.61068% sand.......................... 3.34231% semistall..................... 2.87175% voltturn...................... 2.71306% hail.......................... 2.59311% multiweather.................. 1.48598% batonpass..................... 1.30015% dragmag....................... 0.46639% sunoffense.................... 0.36077% stall......................... 0.31243% rainoffense................... 0.30314% tailwind...................... 0.07760% sandoffense................... 0.06101% hailoffense................... 0.04734% choice........................ 0.03564% sandstall..................... 0.02331% rainstall..................... 0.01934% sunstall...................... 0.01351% hailstall..................... 0.00755% trapper....................... 0.00287% allweather.................... 0.00015% trickroom..................... 0.00013% tricksun...................... 0.00002% Stalliness (mean: -0.123) -1.5|## |#### -1.0|########## |################## -0.5|########################## |############################## 0.0|############################ |####################### +0.5|################ |######### +1.0|##### |## +1.5|# more negative = more offensive, more positive = more stall one # = 0.57%