weatherless...................90.82212% offense.......................46.49595% balance.......................39.19659% hyperoffense.................. 8.29373% hail.......................... 7.40634% semistall..................... 4.34849% voltturn...................... 2.77803% stall......................... 1.66525% trickroom..................... 0.97631% monotype...................... 0.93957% rain.......................... 0.80047% sun........................... 0.78210% trickhail..................... 0.30051% hailoffense................... 0.28607% mononormal.................... 0.28213% monofighting.................. 0.21915% choice........................ 0.20865% sand.......................... 0.20602% dragmag....................... 0.16534% rainoffense................... 0.13779% sunoffense.................... 0.12466% hailstall..................... 0.08661% monorock...................... 0.06561% monopsychic................... 0.05643% monowater..................... 0.05380% monoghost..................... 0.04855% monopoison.................... 0.04330% monoflying.................... 0.04199% monoground.................... 0.03543% monoice....................... 0.03149% monodark...................... 0.03149% monograss..................... 0.02887% monobug....................... 0.02100% monoelectric.................. 0.02100% monosteel..................... 0.01837% multiweather.................. 0.01706% sandstall..................... 0.01443% monofire...................... 0.01443% tailwind...................... 0.01050% gravity....................... 0.00656% tricksun...................... 0.00656% tricksand..................... 0.00656% monodragon.................... 0.00394% rainstall..................... 0.00262% monofairy..................... 0.00131% Stalliness (mean: -0.060) |# -1.5|### |####### -1.0|########### |################## -0.5|######################### |############################ 0.0|############################## |########################## +0.5|################### |############ +1.0|######## |#### +1.5|## |# +2.0|# | +2.5| | more negative = more offensive, more positive = more stall one # = 0.51%