weatherless...................89.97177% offense.......................44.88890% balance.......................39.74767% hyperoffense.................. 8.58761% hail.......................... 8.43947% semistall..................... 4.72090% voltturn...................... 2.89723% stall......................... 2.05493% trickroom..................... 1.11323% rain.......................... 0.74394% sun........................... 0.68035% monotype...................... 0.67367% trickhail..................... 0.37854% hailoffense................... 0.30391% monofighting.................. 0.21922% choice........................ 0.21331% sand.......................... 0.17673% rainoffense................... 0.17582% dragmag....................... 0.17057% mononormal.................... 0.14160% sunoffense.................... 0.12139% hailstall..................... 0.11028% monorock...................... 0.06026% monopsychic................... 0.04859% monoghost..................... 0.03709% monowater..................... 0.03593% monodark...................... 0.03054% monopoison.................... 0.02707% monoground.................... 0.02397% monoice....................... 0.02069% monoflying.................... 0.01552% monobug....................... 0.01410% sandstall..................... 0.01401% monograss..................... 0.01254% multiweather.................. 0.01226% monoelectric.................. 0.00932% tricksun...................... 0.00898% monofire...................... 0.00895% monosteel..................... 0.00649% tricksand..................... 0.00431% gravity....................... 0.00426% tailwind...................... 0.00322% rainstall..................... 0.00151% monodragon.................... 0.00052% monofairy..................... 0.00016% Stalliness (mean: -0.039) |# -1.5|### |####### -1.0|########### |################# -0.5|####################### |############################ 0.0|############################## |########################## +0.5|################### |############# +1.0|######### |##### +1.5|## |# +2.0|# |# +2.5| | more negative = more offensive, more positive = more stall one # = 0.50%