weatherless...................79.37357% balance.......................45.09651% offense.......................38.83050% hail..........................20.20939% hyperoffense.................. 6.47404% semistall..................... 5.97525% stall......................... 3.62370% voltturn...................... 1.71263% trickroom..................... 1.56304% monotype...................... 0.61024% trickhail..................... 0.52413% hailoffense................... 0.44055% monofighting.................. 0.34271% hailstall..................... 0.30839% dragmag....................... 0.26788% rain.......................... 0.25558% monodark...................... 0.23802% sun........................... 0.14108% choice........................ 0.10607% rainoffense................... 0.09474% sand.......................... 0.02038% monorock...................... 0.01023% mononormal.................... 0.00909% sunoffense.................... 0.00650% tricksun...................... 0.00649% monopsychic................... 0.00532% monoghost..................... 0.00318% tricksand..................... 0.00118% monopoison.................... 0.00048% monoground.................... 0.00047% sandstall..................... 0.00036% monowater..................... 0.00030% tailwind...................... 0.00029% monobug....................... 0.00027% monoice....................... 0.00026% monoflying.................... 0.00017% monoelectric.................. 0.00001% monograss..................... 0.00000% monosteel..................... 0.00000% monofairy..................... 0.00000% monofire...................... 0.00000% monodragon.................... 0.00000% multiweather.................. 0.00000% gravity....................... 0.00000% rainstall..................... 0.00000% Stalliness (mean: 0.133) |# -1.5|## |####### -1.0|########## |############# -0.5|#################### |############################## 0.0|########################### |######################## +0.5|######################### |######################### +1.0|################ |###### +1.5|## |### +2.0|## |# +2.5|## | more negative = more offensive, more positive = more stall one # = 0.47%