weatherless...................87.68168% offense.......................45.17480% balance.......................37.77506% hyperoffense..................10.87560% hail.......................... 9.81765% semistall..................... 4.00710% voltturn...................... 2.39481% stall......................... 2.16744% rain.......................... 1.52190% trickroom..................... 0.99424% rainoffense................... 0.96330% hailoffense................... 0.89979% sun........................... 0.77194% monotype...................... 0.72309% choice........................ 0.40389% trickhail..................... 0.35747% sand.......................... 0.22719% mononormal.................... 0.22311% sunoffense.................... 0.19706% dragmag....................... 0.15960% monopsychic................... 0.08224% monowater..................... 0.06921% monopoison.................... 0.05700% monofighting.................. 0.05537% monoice....................... 0.04967% monoghost..................... 0.04723% monograss..................... 0.03420% hailstall..................... 0.03339% monorock...................... 0.03257% monobug....................... 0.03176% monodark...................... 0.02850% monoflying.................... 0.02199% multiweather.................. 0.02036% monosteel..................... 0.01791% monoground.................... 0.01629% gravity....................... 0.01466% monoelectric.................. 0.01140% sandstall..................... 0.00977% monofire...................... 0.00977% tailwind...................... 0.00814% monodragon.................... 0.00489% monofairy..................... 0.00489% sandoffense................... 0.00244% rainstall..................... 0.00244% Stalliness (mean: -0.102) |### -1.5|##### |######## -1.0|############## |################### -0.5|######################## |############################# 0.0|############################## |############################ +0.5|#################### |############ +1.0|###### |### +1.5|## |# +2.0|# |# +2.5| | more negative = more offensive, more positive = more stall one # = 0.48%