weatherless...................81.46228% offense.......................39.58552% balance.......................37.21563% hail..........................14.95993% hyperoffense..................13.85792% stall......................... 4.69749% semistall..................... 4.64343% rain.......................... 3.06087% rainoffense................... 2.86292% hailoffense................... 1.61473% voltturn...................... 1.40624% trickroom..................... 0.68024% choice........................ 0.43692% sun........................... 0.42299% trickhail..................... 0.36647% sunoffense.................... 0.17812% monotype...................... 0.15804% dragmag....................... 0.14375% sand.......................... 0.09419% monowater..................... 0.07549% hailstall..................... 0.05614% monopsychic................... 0.02974% mononormal.................... 0.02514% tailwind...................... 0.01526% monoground.................... 0.00859% sandstall..................... 0.00436% monoice....................... 0.00367% monograss..................... 0.00365% monobug....................... 0.00327% monopoison.................... 0.00319% gravity....................... 0.00251% monoflying.................... 0.00220% monodark...................... 0.00189% monoghost..................... 0.00153% monorock...................... 0.00127% monofighting.................. 0.00054% monofire...................... 0.00036% multiweather.................. 0.00026% monosteel..................... 0.00015% monoelectric.................. 0.00014% sandoffense................... 0.00000% monodragon.................... 0.00000% monofairy..................... 0.00000% rainstall..................... 0.00000% Stalliness (mean: -0.065) |###### -1.5|###### |######### -1.0|################## |#################### -0.5|#################### |######################### 0.0|############################## |############################# +0.5|##################### |############ +1.0|####### |#### +1.5|### |## +2.0|## |### +2.5|# |# more negative = more offensive, more positive = more stall one # = 0.45%