weatherless...................81.01516% balance.......................41.04342% offense.......................36.31397% hail..........................15.98639% hyperoffense..................12.16423% stall......................... 6.16930% semistall..................... 4.30909% rain.......................... 2.82600% rainoffense................... 2.76436% hailoffense................... 1.55679% voltturn...................... 0.95683% trickroom..................... 0.50255% choice........................ 0.36531% trickhail..................... 0.26665% dragmag....................... 0.22579% sun........................... 0.11490% hailstall..................... 0.08684% monotype...................... 0.08214% sand.......................... 0.05759% sunoffense.................... 0.04726% monowater..................... 0.04015% mononormal.................... 0.01336% monoground.................... 0.01129% monopsychic................... 0.01050% monograss..................... 0.00316% monoice....................... 0.00171% sandstall..................... 0.00138% tailwind...................... 0.00126% monopoison.................... 0.00073% gravity....................... 0.00068% monoflying.................... 0.00062% monodark...................... 0.00046% monoghost..................... 0.00037% monorock...................... 0.00022% monobug....................... 0.00012% monofighting.................. 0.00006% monofire...................... 0.00004% multiweather.................. 0.00004% monosteel..................... 0.00002% monoelectric.................. 0.00002% sandoffense................... 0.00000% monodragon.................... 0.00000% monofairy..................... 0.00000% rainstall..................... 0.00000% Stalliness (mean: 0.020) |#### -1.5|##### |####### -1.0|################ |################## -0.5|############### |######################## 0.0|############################## |############################## +0.5|######################## |############ +1.0|###### |#### +1.5|#### |#### +2.0|## |## +2.5|# |## more negative = more offensive, more positive = more stall one # = 0.47%