weatherless...................70.87469% balance.......................52.04687% offense.......................42.97494% rain..........................14.42350% tailwind...................... 7.51731% sun........................... 7.11618% trickroom..................... 6.78575% hail.......................... 6.59853% trickhail..................... 4.09647% semistall..................... 3.15916% hyperoffense.................. 1.67598% sand.......................... 1.35376% multiweather.................. 0.36666% dragmag....................... 0.35368% trickrain..................... 0.15393% stall......................... 0.14305% sunoffense.................... 0.13844% voltturn...................... 0.09948% sandstall..................... 0.09023% gravity....................... 0.05464% monotype...................... 0.03160% monoflying.................... 0.01857% monoice....................... 0.01302% batonpass..................... 0.00265% rainstall..................... 0.00074% swagplay...................... 0.00023% monopsychic................... 0.00001% tricksand..................... 0.00000% hailstall..................... 0.00000% sunstall...................... 0.00000% monowater..................... 0.00000% rainoffense................... 0.00000% monofighting.................. 0.00000% monoghost..................... 0.00000% monoground.................... 0.00000% mononormal.................... 0.00000% Stalliness (mean: 0.072) |# -1.0|#### |####### -0.5|########################### |########################### 0.0|########################### |############################ +0.5|############################## |############# +1.0|######### |### +1.5|# | +2.0| more negative = more offensive, more positive = more stall one # = 0.56%