offense.......................76.49473% weatherless...................55.84624% sand..........................40.71601% hyperoffense..................14.03915% voltturn......................10.07144% balance....................... 8.26815% sun........................... 3.36354% rain.......................... 2.80368% multiweather.................. 2.72948% trickroom..................... 1.39923% choice........................ 1.14742% semistall..................... 0.87024% stall......................... 0.32773% sunoffense.................... 0.27974% monotype...................... 0.24212% mononormal.................... 0.19415% tailwind...................... 0.11011% dragmag....................... 0.06314% sandoffense................... 0.04811% monosteel..................... 0.04797% hail.......................... 0.00000% rainoffense................... 0.00000% monodark...................... 0.00000% monograss..................... 0.00000% monopoison.................... 0.00000% monobug....................... 0.00000% monopsychic................... 0.00000% monorock...................... 0.00000% monoghost..................... 0.00000% monofairy..................... 0.00000% monoground.................... 0.00000% monoice....................... 0.00000% monodragon.................... 0.00000% monoflying.................... 0.00000% monoelectric.................. 0.00000% monofire...................... 0.00000% Stalliness (mean: -0.524) | -2.0|# |## -1.5|### |##### -1.0|########## |#################### -0.5|############################## |#################### 0.0|### |### +0.5| |# +1.0|##### | +1.5| | +2.0| more negative = more offensive, more positive = more stall one # = 0.98%