offense.......................86.50243% sand..........................55.37717% weatherless...................42.77865% hyperoffense.................. 6.61282% balance....................... 6.38444% voltturn...................... 6.18154% sun........................... 1.82118% rain.......................... 1.40279% multiweather.................. 1.37980% trickroom..................... 1.13250% choice........................ 0.65434% semistall..................... 0.36122% stall......................... 0.13909% sunoffense.................... 0.04068% tailwind...................... 0.02939% monotype...................... 0.01270% dragmag....................... 0.01254% mononormal.................... 0.00718% sandoffense................... 0.00615% monosteel..................... 0.00552% hail.......................... 0.00000% rainoffense................... 0.00000% monodark...................... 0.00000% monograss..................... 0.00000% monopoison.................... 0.00000% monobug....................... 0.00000% monopsychic................... 0.00000% monorock...................... 0.00000% monoghost..................... 0.00000% monofairy..................... 0.00000% monoground.................... 0.00000% monoice....................... 0.00000% monodragon.................... 0.00000% monoflying.................... 0.00000% monoelectric.................. 0.00000% monofire...................... 0.00000% Stalliness (mean: -0.491) | -2.0| |# -1.5|# |# -1.0|##### |############## -0.5|############################## |############# 0.0|# |## +0.5| | +1.0|## | +1.5| | +2.0| more negative = more offensive, more positive = more stall one # = 1.40%