weatherless...................84.65482% balance.......................38.93522% offense.......................37.70141% sun........................... 8.27650% semistall..................... 8.19690% hyperoffense.................. 8.18285% stall......................... 6.98361% voltturn...................... 6.50366% rain.......................... 2.68470% sand.......................... 2.54355% hail.......................... 2.02894% hailstall..................... 1.08576% monotype...................... 0.81944% sunoffense.................... 0.77996% monoice....................... 0.71535% rainstall..................... 0.47090% multiweather.................. 0.18852% dragmag....................... 0.09621% choice........................ 0.06948% monoelectric.................. 0.06150% monobug....................... 0.04260% hailoffense................... 0.04213% sunstall...................... 0.01474% gravity....................... 0.00546% sandoffense................... 0.00000% monowater..................... 0.00000% monograss..................... 0.00000% trickroom..................... 0.00000% monopoison.................... 0.00000% monodragon.................... 0.00000% monopsychic................... 0.00000% monosteel..................... 0.00000% sandstall..................... 0.00000% monofighting.................. 0.00000% monorock...................... 0.00000% monoghost..................... 0.00000% allweather.................... 0.00000% monofairy..................... 0.00000% monoground.................... 0.00000% monodark...................... 0.00000% monoflying.................... 0.00000% tricksand..................... 0.00000% monofire...................... 0.00000% mononormal.................... 0.00000% Stalliness (mean: 0.182) | -2.0| |####### -1.5|## |##### -1.0|#### |################### -0.5|############### |#################### 0.0|########################## |################ +0.5|############################## |################ +1.0|############# |## +1.5|########### |# +2.0|####### |### +2.5| | more negative = more offensive, more positive = more stall one # = 0.50%