weatherless...................94.50029% balance.......................34.00316% offense.......................33.42882% hyperoffense..................20.69945% voltturn...................... 7.55951% semistall..................... 6.28936% stall......................... 5.57921% hail.......................... 4.67836% rain.......................... 0.67875% hailoffense................... 0.51577% hailstall..................... 0.50990% rainoffense................... 0.33661% trickroom..................... 0.30628% choice........................ 0.20439% dragmag....................... 0.12931% sun........................... 0.10631% monotype...................... 0.07791% tailwind...................... 0.06542% sunoffense.................... 0.04064% sand.......................... 0.03656% monowater..................... 0.03063% trickhail..................... 0.02093% sandstall..................... 0.01121% monopoison.................... 0.00913% mononormal.................... 0.00876% sunstall...................... 0.00533% monoice....................... 0.00457% monodragon.................... 0.00454% monograss..................... 0.00373% monoflying.................... 0.00277% monobug....................... 0.00249% monodark...................... 0.00246% monofighting.................. 0.00236% monorock...................... 0.00229% monoground.................... 0.00214% monoelectric.................. 0.00130% monopsychic................... 0.00109% gravity....................... 0.00073% monoghost..................... 0.00071% rainstall..................... 0.00063% multiweather.................. 0.00027% monosteel..................... 0.00019% monofire...................... 0.00012% monofairy..................... 0.00009% trickrain..................... 0.00008% trapper....................... 0.00001% sandoffense................... 0.00000% tricksun...................... 0.00000% Stalliness (mean: -0.093) -2.0|############## |######## -1.5|########### |############### -1.0|################### |################## -0.5|############################ |############################## 0.0|######################## |########################### +0.5|############################# |######################## +1.0|########### |########### +1.5|#### |### +2.0|#### |# +2.5|## |### more negative = more offensive, more positive = more stall one # = 0.35%