weatherless...................62.57110% offense.......................46.48936% hyperoffense..................28.50152% sun...........................24.85635% balance.......................20.27721% sand.......................... 8.58517% rain.......................... 7.02513% sunoffense.................... 6.04478% voltturn...................... 4.42777% multiweather.................. 3.71200% semistall..................... 2.40837% stall......................... 2.32354% dragmag....................... 1.46372% rainoffense................... 0.94448% sandoffense................... 0.89841% hail.......................... 0.78137% monotype...................... 0.63662% sunstall...................... 0.57730% choice........................ 0.54310% trickroom..................... 0.53967% batonpass..................... 0.36357% sandstall..................... 0.36140% hailoffense................... 0.27065% trapper....................... 0.17549% monowater..................... 0.11053% tricksun...................... 0.10576% trickrain..................... 0.10090% monoghost..................... 0.09501% tailwind...................... 0.06983% monoflying.................... 0.06868% mononormal.................... 0.05654% monofairy..................... 0.05377% monofighting.................. 0.04879% monobug....................... 0.03947% monopsychic................... 0.03743% monodragon.................... 0.03235% monodark...................... 0.02938% monofire...................... 0.02844% rainstall..................... 0.02660% monograss..................... 0.02292% monorock...................... 0.01496% monoground.................... 0.01436% monoelectric.................. 0.01348% monoice....................... 0.01258% monosteel..................... 0.00776% monopoison.................... 0.00739% tricksand..................... 0.00349% Stalliness (mean: -0.491) -2.5|# |### -2.0|##### |########## -1.5|############### |#################### -1.0|######################### |############################## -0.5|############################# |############################# 0.0|####################### |################ +0.5|############ |######## +1.0|##### |## +1.5|## |# +2.0|# |# +2.5| |# more negative = more offensive, more positive = more stall one # = 0.41%