weatherless...................68.34953% offense.......................44.93156% balance.......................29.13112% rain..........................16.11783% sun...........................15.88970% hyperoffense..................13.96548% semistall..................... 7.12160% stall......................... 4.85023% multiweather.................. 4.14600% voltturn...................... 4.09641% monotype...................... 3.88812% sand.......................... 3.35251% rainoffense................... 1.39853% sunoffense.................... 1.35886% monowater..................... 0.80341% rainstall..................... 0.60504% hail.......................... 0.53561% monosteel..................... 0.51577% dragmag....................... 0.39675% mononormal.................... 0.36699% monobug....................... 0.35707% monofighting.................. 0.35707% tailwind...................... 0.25789% sandoffense................... 0.24797% monopsychic................... 0.24797% monodragon.................... 0.20829% monoflying.................... 0.20829% monorock...................... 0.19837% monofire...................... 0.18845% monograss..................... 0.17854% choice........................ 0.16862% monoelectric.................. 0.15870% monoghost..................... 0.13886% trickroom..................... 0.11902% monoice....................... 0.09919% monoground.................... 0.08927% sunstall...................... 0.07935% tricksun...................... 0.05951% sandstall..................... 0.04959% monodark...................... 0.04959% monopoison.................... 0.02976% monofairy..................... 0.02976% hailoffense................... 0.02976% Stalliness (mean: -0.075) |### -1.5|###### |############## -1.0|#################### |############################## -0.5|########################## |############################## 0.0|############################ |################### +0.5|############### |############## +1.0|########## |######### +1.5|### |### +2.0|## |# +2.5|# |# +3.0| | +3.5| more negative = more offensive, more positive = more stall one # = 0.42%