weatherless...................69.13491% offense.......................42.29944% balance.......................29.07673% sun...........................16.14294% rain..........................14.47542% hyperoffense..................14.33905% semistall..................... 8.17413% stall......................... 6.11064% voltturn...................... 4.21943% sand.......................... 3.26411% multiweather.................. 3.24139% monotype...................... 2.88770% rainoffense................... 1.36906% sunoffense.................... 1.26925% rainstall..................... 0.73147% monowater..................... 0.60337% dragmag....................... 0.38695% monosteel..................... 0.37849% monobug....................... 0.32789% hail.......................... 0.30806% monofighting.................. 0.30273% mononormal.................... 0.27782% trickroom..................... 0.19877% monodragon.................... 0.17326% tailwind...................... 0.15130% choice........................ 0.14049% monofire...................... 0.13830% monopsychic................... 0.13762% monoflying.................... 0.13752% sandoffense................... 0.13447% monorock...................... 0.12544% monograss..................... 0.10741% tricksun...................... 0.09938% sunstall...................... 0.09557% monoelectric.................. 0.09130% monoice....................... 0.08976% monoghost..................... 0.06610% monoground.................... 0.06293% sandstall..................... 0.04262% monodark...................... 0.03374% monofairy..................... 0.01834% monopoison.................... 0.01415% hailoffense................... 0.00809% Stalliness (mean: -0.021) |## -1.5|###### |############### -1.0|###################### |############################ -0.5|######################## |############################## 0.0|############################ |################### +0.5|############## |############### +1.0|########### |############ +1.5|#### |### +2.0|### |## +2.5|# |## +3.0|# | +3.5| more negative = more offensive, more positive = more stall one # = 0.41%