weatherless...................72.88689% offense.......................36.27855% balance.......................26.99430% sun...........................15.91208% hyperoffense..................15.04888% semistall.....................12.74563% rain.......................... 9.37472% stall......................... 8.93264% voltturn...................... 3.67739% sand.......................... 3.01903% multiweather.................. 1.22689% rainstall..................... 1.21644% monotype...................... 0.91641% sunoffense.................... 0.86043% trickroom..................... 0.57341% rainoffense................... 0.33481% tricksun...................... 0.28653% monobug....................... 0.23047% monowater..................... 0.22372% dragmag....................... 0.17808% sunstall...................... 0.15536% mononormal.................... 0.08508% monoground.................... 0.06960% sandoffense................... 0.06921% monodragon.................... 0.06250% monofighting.................. 0.05953% monosteel..................... 0.05523% hail.......................... 0.05256% monofire...................... 0.04096% monoice....................... 0.03821% tailwind...................... 0.02151% monorock...................... 0.02121% monoflying.................... 0.01734% monoghost..................... 0.00911% sandstall..................... 0.00811% choice........................ 0.00798% monopsychic................... 0.00126% monograss..................... 0.00122% monoelectric.................. 0.00100% hailoffense................... 0.00044% monodark...................... 0.00000% monopoison.................... 0.00000% monofairy..................... 0.00000% Stalliness (mean: 0.134) |# -1.5|#### |############### -1.0|##################### |################### -0.5|###################### |############################## 0.0|###################### |################## +0.5|########## |############# +1.0|########### |#################### +1.5|#### |##### +2.0|#### |### +2.5|# |### +3.0|# |# +3.5| more negative = more offensive, more positive = more stall one # = 0.44%