weatherless...................76.53972% offense.......................53.94023% balance.......................26.51567% sand..........................18.04741% hyperoffense..................16.15939% sun........................... 3.88654% rain.......................... 2.89430% multiweather.................. 2.50998% stall......................... 1.94466% sandoffense................... 1.64435% dragmag....................... 1.54532% sandstall..................... 1.48927% semistall..................... 1.44004% hail.......................... 1.20383% voltturn...................... 0.56494% sunoffense.................... 0.37982% batonpass..................... 0.35033% monotype...................... 0.30979% tailwind...................... 0.14937% monoice....................... 0.06814% trickroom..................... 0.06614% rainoffense................... 0.04778% monodark...................... 0.03694% monodragon.................... 0.03536% monobug....................... 0.02956% monopsychic................... 0.02921% mononormal.................... 0.02669% monofighting.................. 0.01792% monorock...................... 0.01301% hailoffense................... 0.01106% trapper....................... 0.01093% swagplay...................... 0.01070% monograss..................... 0.01027% monowater..................... 0.00974% monoghost..................... 0.00719% monoflying.................... 0.00489% monosteel..................... 0.00461% monofairy..................... 0.00433% monoground.................... 0.00388% monofire...................... 0.00356% monopoison.................... 0.00345% sunstall...................... 0.00128% monoelectric.................. 0.00105% rainstall..................... 0.00036% allweather.................... 0.00010% trickhail..................... 0.00001% gravity....................... 0.00000% hailstall..................... 0.00000% tricksun...................... 0.00000% tricksand..................... 0.00000% Stalliness (mean: -0.331) -2.0|# |### -1.5|##### |############ -1.0|################## |###################### -0.5|############################## |####################### 0.0|################### |################# +0.5|############ |##### +1.0|#### |# +1.5|# |### +2.0| | +2.5| more negative = more offensive, more positive = more stall one # = 0.57%