offense.......................59.41711% weatherless...................49.36537% balance.......................33.71236% sun...........................21.21678% sand..........................14.18676% rain..........................13.44616% monotype...................... 5.81886% trickroom..................... 5.79446% hyperoffense.................. 5.17716% tailwind...................... 4.57369% monowater..................... 3.38042% hail.......................... 2.78840% trickhail..................... 1.64499% sunoffense.................... 1.37933% monofire...................... 1.17876% semistall..................... 1.14433% multiweather.................. 0.97237% tricksand..................... 0.67128% dragmag....................... 0.63252% trickrain..................... 0.62096% stall......................... 0.54904% voltturn...................... 0.52970% rainoffense................... 0.26609% monograss..................... 0.21585% monofairy..................... 0.21572% monoice....................... 0.19150% monorock...................... 0.17494% monodark...................... 0.14459% monoelectric.................. 0.10951% batonpass..................... 0.06477% sandoffense................... 0.05967% monopoison.................... 0.05104% monoground.................... 0.05104% monoflying.................... 0.05104% sunstall...................... 0.03483% monoghost..................... 0.03022% trapper....................... 0.03009% tricksun...................... 0.02842% monobug....................... 0.02423% hailoffense................... 0.02324% Stalliness (mean: -0.131) |# -1.5|# |### -1.0|##### |########## -0.5|##################### |############################## 0.0|################### |############## +0.5|########## |######## +1.0|## |# +1.5| | +2.0| | +2.5| | +3.0| | +3.5| more negative = more offensive, more positive = more stall one # = 0.81%