offense.......................60.71058% balance.......................37.60953% weatherless...................29.85383% sun...........................23.30562% sand..........................22.73390% rain..........................19.70564% trickroom.....................13.06065% tailwind...................... 8.69383% monotype...................... 8.59664% monowater..................... 7.21363% hail.......................... 4.71296% trickhail..................... 4.71296% trickrain..................... 1.89982% hyperoffense.................. 1.49851% sunoffense.................... 1.36976% monofire...................... 1.36976% dragmag....................... 0.85449% tricksand..................... 0.68365% multiweather.................. 0.31195% stall......................... 0.16232% rainoffense................... 0.04399% voltturn...................... 0.02523% semistall..................... 0.01906% monograss..................... 0.01325% tricksun...................... 0.00055% sandoffense................... 0.00000% sunstall...................... 0.00000% monopoison.................... 0.00000% batonpass..................... 0.00000% monobug....................... 0.00000% monorock...................... 0.00000% monoghost..................... 0.00000% monofairy..................... 0.00000% trapper....................... 0.00000% monoground.................... 0.00000% hailoffense................... 0.00000% monoice....................... 0.00000% monodark...................... 0.00000% monoflying.................... 0.00000% monoelectric.................. 0.00000% Stalliness (mean: -0.054) | -1.5| |# -1.0| |### -0.5|################### |############################## 0.0|########## |################ +0.5|######## |######## +1.0|# | +1.5| | +2.0| | +2.5| | +3.0| | +3.5| more negative = more offensive, more positive = more stall one # = 1.04%