offense.......................52.73768% balance.......................46.35371% sand..........................29.38488% weatherless...................27.97592% rain..........................20.68147% trickroom.....................17.12253% sun...........................11.91846% hail..........................10.33452% trickhail.....................10.33452% monotype...................... 9.86991% monowater..................... 8.99449% tailwind...................... 8.31524% trickrain..................... 2.97795% tricksand..................... 1.10722% hyperoffense.................. 0.89621% sunoffense.................... 0.87453% monofire...................... 0.87453% dragmag....................... 0.63861% multiweather.................. 0.29524% rainoffense................... 0.01192% stall......................... 0.01128% semistall..................... 0.00112% monograss..................... 0.00089% voltturn...................... 0.00068% tricksun...................... 0.00000% sandoffense................... 0.00000% sunstall...................... 0.00000% monopoison.................... 0.00000% batonpass..................... 0.00000% monobug....................... 0.00000% monorock...................... 0.00000% monoghost..................... 0.00000% monofairy..................... 0.00000% trapper....................... 0.00000% monoground.................... 0.00000% hailoffense................... 0.00000% monoice....................... 0.00000% monodark...................... 0.00000% monoflying.................... 0.00000% monoelectric.................. 0.00000% Stalliness (mean: -0.006) | -1.5| |# -1.0| |## -0.5|############### |############################## 0.0|######### |########################### +0.5|#### |########## +1.0| | +1.5| | +2.0| | +2.5| | +3.0| | +3.5| more negative = more offensive, more positive = more stall one # = 1.02%