sand..........................50.72480% weatherless...................47.29030% offense.......................43.20964% hyperoffense..................22.98321% semistall.....................18.50112% balance.......................13.23033% sandoffense................... 8.35107% voltturn...................... 2.37954% stall......................... 2.07570% rain.......................... 1.45520% hail.......................... 1.26387% rainoffense................... 0.85377% choice........................ 0.79121% multiweather.................. 0.74560% dragmag....................... 0.63164% sandstall..................... 0.31856% hailstall..................... 0.17769% trickroom..................... 0.02733% tricksand..................... 0.01689% sun........................... 0.01142% monotype...................... 0.00818% monofighting.................. 0.00407% batonpass..................... 0.00232% monodark...................... 0.00221% monowater..................... 0.00130% monofire...................... 0.00068% monopsychic................... 0.00060% monoflying.................... 0.00000% monodragon.................... 0.00000% gravity....................... 0.00000% monograss..................... 0.00000% sunoffense.................... 0.00000% monosteel..................... 0.00000% monorock...................... 0.00000% monofairy..................... 0.00000% monoground.................... 0.00000% monoelectric.................. 0.00000% Stalliness (mean: -0.199) -2.0| |## -1.5|########### |####################### -1.0|############################## |######################## -0.5|######## |############################# 0.0|########################### |############## +0.5|#### |## +1.0|################### |########### +1.5|########### |### +2.0| |# +2.5| more negative = more offensive, more positive = more stall one # = 0.46%