weatherless...................40.12535% balance.......................35.67313% offense.......................35.53331% rain..........................31.44376% sand..........................23.16048% hyperoffense..................13.30603% semistall..................... 9.59876% stall......................... 5.88878% voltturn...................... 3.13268% sun........................... 2.85313% rainstall..................... 2.78368% hail.......................... 2.73397% choice........................ 2.53908% rainoffense................... 2.45540% sandstall..................... 1.74669% sandoffense................... 1.59061% dragmag....................... 1.50803% monotype...................... 1.15831% monopsychic................... 0.34057% multiweather.................. 0.31669% sunoffense.................... 0.31099% trickroom..................... 0.29323% monodragon.................... 0.23186% monowater..................... 0.21043% tricksun...................... 0.18115% monofighting.................. 0.09021% monofire...................... 0.06232% hailoffense................... 0.06121% hailstall..................... 0.05467% monopoison.................... 0.04936% monosteel..................... 0.04788% mononormal.................... 0.04416% monoghost..................... 0.04353% trickrain..................... 0.04023% monoice....................... 0.03833% trapper....................... 0.03399% monograss..................... 0.03249% monodark...................... 0.03183% tricksand..................... 0.02744% monorock...................... 0.02324% monoflying.................... 0.01624% monobug....................... 0.01565% Stalliness (mean: 0.067) -2.0|### |##### -1.5|####### |############ -1.0|############ |##################### -0.5|######################### |########################### 0.0|############################# |############################## +0.5|################### |################## +1.0|################## |###### +1.5|####### |##### +2.0|# |# +2.5| |#### +3.0|## | more negative = more offensive, more positive = more stall one # = 0.39%