offense.......................75.70204% sand..........................50.31521% rain..........................49.68479% sandoffense...................23.38338% hyperoffense..................23.38338% balance....................... 0.91458% monopsychic................... 0.00000% semistall..................... 0.00000% voltturn...................... 0.00000% stall......................... 0.00000% monotype...................... 0.00000% sun........................... 0.00000% batonpass..................... 0.00000% choice........................ 0.00000% dragmag....................... 0.00000% rainoffense................... 0.00000% monobug....................... 0.00000% rainstall..................... 0.00000% sunstall...................... 0.00000% weatherless................... 0.00000% multiweather.................. 0.00000% Stalliness (mean: -0.674) -2.0| | -1.5| |################ -1.0| |################## -0.5|### |############################## 0.0|# | +0.5| | +1.0| | +1.5| | +2.0| | +2.5| more negative = more offensive, more positive = more stall one # = 1.47%