offense.......................75.85177% sand..........................52.48359% rain..........................47.51641% sandoffense...................24.07974% hyperoffense..................24.07974% balance....................... 0.06849% monopsychic................... 0.00000% semistall..................... 0.00000% voltturn...................... 0.00000% stall......................... 0.00000% monotype...................... 0.00000% sun........................... 0.00000% batonpass..................... 0.00000% choice........................ 0.00000% dragmag....................... 0.00000% rainoffense................... 0.00000% monobug....................... 0.00000% rainstall..................... 0.00000% sunstall...................... 0.00000% weatherless................... 0.00000% multiweather.................. 0.00000% Stalliness (mean: -0.687) -2.0| | -1.5| |################# -1.0| |################### -0.5|### |############################## 0.0| | +0.5| | +1.0| | +1.5| | +2.0| | +2.5| more negative = more offensive, more positive = more stall one # = 1.46%