weatherless...................80.35714% offense.......................46.88940% balance.......................29.32028% hyperoffense..................13.42166% sand.......................... 9.73502% semistall..................... 8.58295% hail.......................... 5.87558% voltturn...................... 5.41475% monotype...................... 5.29954% sun........................... 3.97465% hailoffense................... 2.18894% stall......................... 1.78571% rain.......................... 1.20968% mononormal.................... 1.15207% hailstall..................... 0.63364% monoice....................... 0.51843% choice........................ 0.51843% monowater..................... 0.46083% multiweather.................. 0.46083% monodark...................... 0.46083% monofairy..................... 0.40323% monoelectric.................. 0.40323% monofire...................... 0.34562% sandoffense................... 0.28802% monodragon.................... 0.28802% sandstall..................... 0.28802% trickroom..................... 0.23041% monopsychic................... 0.23041% monosteel..................... 0.23041% monofighting.................. 0.23041% allweather.................... 0.23041% monoflying.................... 0.23041% monopoison.................... 0.17281% dragmag....................... 0.17281% sunoffense.................... 0.17281% monobug....................... 0.17281% monoghost..................... 0.17281% monoground.................... 0.17281% rainoffense................... 0.05760% monograss..................... 0.05760% tailwind...................... 0.05760% monorock...................... 0.05760% trickhail..................... 0.05760% Stalliness (mean: -0.127) |##### -1.5|##### |############ -1.0|################### |#################### -0.5|############################# |############################## 0.0|############################# |################## +0.5|########################### |######### +1.0|############ |######## +1.5|#### |# +2.0|# | +2.5| |# more negative = more offensive, more positive = more stall one # = 0.44%