weatherless...................80.74460% offense.......................46.06669% balance.......................28.34895% hyperoffense..................13.88301% semistall.....................10.26039% sand..........................10.02455% hail.......................... 5.82733% voltturn...................... 5.78243% monotype...................... 3.82538% sun........................... 3.46011% hailoffense................... 2.67976% stall......................... 1.44097% rain.......................... 1.11256% mononormal.................... 0.91340% hailstall..................... 0.50305% choice........................ 0.40298% monowater..................... 0.36080% monoice....................... 0.35608% monodark...................... 0.33982% multiweather.................. 0.33865% sandstall..................... 0.30221% monoelectric.................. 0.29236% allweather.................... 0.27683% monofire...................... 0.26916% monofairy..................... 0.24923% monoflying.................... 0.20443% trickroom..................... 0.19896% sandoffense................... 0.18211% monodragon.................... 0.16747% monosteel..................... 0.16170% monopsychic................... 0.15400% monofighting.................. 0.14676% sunoffense.................... 0.14664% monoghost..................... 0.12035% dragmag....................... 0.11326% monobug....................... 0.10649% monopoison.................... 0.10288% monoground.................... 0.09548% monograss..................... 0.04034% monorock...................... 0.03438% tailwind...................... 0.03319% trickhail..................... 0.03258% rainoffense................... 0.03189% Stalliness (mean: -0.128) |##### -1.5|###### |############# -1.0|#################### |###################### -0.5|############################ |########################## 0.0|############################# |################# +0.5|############################## |######## +1.0|############## |######### +1.5|#### |# +2.0|# | +2.5| | more negative = more offensive, more positive = more stall one # = 0.43%