weatherless...................82.91856% balance.......................35.00850% offense.......................34.69617% semistall.....................22.28116% sand..........................13.11874% hyperoffense.................. 8.00088% sun........................... 3.56003% voltturn...................... 1.57000% hail.......................... 0.88111% rain.......................... 0.24213% allweather.................... 0.24019% hailoffense................... 0.23821% sandstall..................... 0.01329% stall......................... 0.01329% sandoffense................... 0.00000% monowater..................... 0.00000% rainoffense................... 0.00000% monograss..................... 0.00000% multiweather.................. 0.00000% trickroom..................... 0.00000% monopoison.................... 0.00000% dragmag....................... 0.00000% monodragon.................... 0.00000% tailwind...................... 0.00000% sunoffense.................... 0.00000% monobug....................... 0.00000% monotype...................... 0.00000% monopsychic................... 0.00000% monosteel..................... 0.00000% monofighting.................. 0.00000% monorock...................... 0.00000% monoghost..................... 0.00000% trickhail..................... 0.00000% monofairy..................... 0.00000% monoground.................... 0.00000% monoice....................... 0.00000% choice........................ 0.00000% monodark...................... 0.00000% monoflying.................... 0.00000% hailstall..................... 0.00000% monoelectric.................. 0.00000% monofire...................... 0.00000% mononormal.................... 0.00000% Stalliness (mean: 0.162) |# -1.5|# |##### -1.0|###### |####### -0.5|###### |####### 0.0|############# |##### +0.5|############################## |### +1.0|############## |###### +1.5|##### | +2.0| | +2.5| | more negative = more offensive, more positive = more stall one # = 0.91%