weatherless...................89.44735% offense.......................50.49239% hyperoffense..................36.61877% balance.......................11.92376% voltturn...................... 9.95302% sun........................... 5.35748% sand.......................... 2.61288% sunoffense.................... 2.50760% hail.......................... 2.19999% monotype...................... 1.34050% semistall..................... 0.83206% hailoffense................... 0.76810% rain.......................... 0.60865% choice........................ 0.43887% trickroom..................... 0.39957% monofighting.................. 0.37366% batonpass..................... 0.32640% rainoffense................... 0.27060% sandoffense................... 0.24406% multiweather.................. 0.20897% monowater..................... 0.19699% mononormal.................... 0.17615% tailwind...................... 0.16928% stall......................... 0.13303% dragmag....................... 0.11969% monorock...................... 0.09216% monobug....................... 0.08863% monodark...................... 0.08456% monoelectric.................. 0.05709% trapper....................... 0.04773% monopoison.................... 0.04287% monodragon.................... 0.03970% monofire...................... 0.03639% monograss..................... 0.03276% monoghost..................... 0.03007% monopsychic................... 0.02632% monoflying.................... 0.02596% monosteel..................... 0.02570% sandstall..................... 0.01756% monoground.................... 0.01713% monoice....................... 0.01540% monofairy..................... 0.01335% tricksun...................... 0.00234% trickrain..................... 0.00121% rainstall..................... 0.00119% gravity....................... 0.00079% tricksand..................... 0.00073% allweather.................... 0.00046% Stalliness (mean: -0.743) |# -2.0|##### |######### -1.5|################## |######################### -1.0|############################## |############################# -0.5|########################## |#################### 0.0|############### |######### +0.5|##### |### +1.0|# | +1.5|# more negative = more offensive, more positive = more stall one # = 0.51%