weatherless...................91.42478% offense.......................52.80188% hyperoffense..................32.64811% voltturn......................14.98214% balance.......................13.62946% sun........................... 4.49220% sand.......................... 2.53299% sunoffense.................... 2.30911% monotype...................... 1.47015% hail.......................... 1.42761% monofighting.................. 0.88367% semistall..................... 0.76830% hailoffense................... 0.40948% trickroom..................... 0.38284% tailwind...................... 0.28045% choice........................ 0.27957% rain.......................... 0.25052% batonpass..................... 0.23407% monowater..................... 0.19247% rainoffense................... 0.15511% stall......................... 0.15226% sandoffense................... 0.13455% multiweather.................. 0.12137% monodark...................... 0.10750% dragmag....................... 0.08027% monobug....................... 0.07369% trapper....................... 0.04776% mononormal.................... 0.04391% monoelectric.................. 0.04000% monorock...................... 0.03553% monodragon.................... 0.01881% monopoison.................... 0.01683% monoflying.................... 0.01302% monofire...................... 0.00927% monoground.................... 0.00917% monoghost..................... 0.00913% monograss..................... 0.00629% monopsychic................... 0.00615% monoice....................... 0.00437% sandstall..................... 0.00231% monosteel..................... 0.00175% tricksun...................... 0.00022% rainstall..................... 0.00009% monofairy..................... 0.00008% gravity....................... 0.00000% trickrain..................... 0.00000% allweather.................... 0.00000% tricksand..................... 0.00000% Stalliness (mean: -0.678) |# -2.0|######## |###### -1.5|############# |####################### -1.0|############################## |############################ -0.5|############################## |######################## 0.0|################### |########## +0.5|##### |#### +1.0|## |# +1.5| more negative = more offensive, more positive = more stall one # = 0.49%