weatherless...................89.69547% hyperoffense..................50.36883% offense.......................43.02731% voltturn......................12.11612% sun........................... 6.66380% balance....................... 6.22446% sunoffense.................... 4.88793% rain.......................... 1.57604% sand.......................... 1.53956% trickroom..................... 0.86663% hail.......................... 0.79155% rainoffense................... 0.78756% monotype...................... 0.53191% semistall..................... 0.32998% multiweather.................. 0.26642% sandoffense................... 0.25039% choice........................ 0.19728% monowater..................... 0.14973% dragmag....................... 0.14137% monobug....................... 0.11689% hailoffense................... 0.08455% monoelectric.................. 0.08380% sandstall..................... 0.04942% stall......................... 0.04942% monoghost..................... 0.04642% monosteel..................... 0.03258% monodragon.................... 0.03258% monofire...................... 0.03058% monograss..................... 0.02866% monodark...................... 0.01629% monopsychic................... 0.01629% monofighting.................. 0.01629% monorock...................... 0.01629% mononormal.................... 0.01140% Stalliness (mean: -0.930) -2.5| |# -2.0|#### |######### -1.5|#################### |############################## -1.0|###################### |##################### -0.5|################# |########### 0.0|####### |###### +0.5|# | +1.0|# | more negative = more offensive, more positive = more stall one # = 0.67%