weatherless...................93.18287% offense.......................49.54698% balance.......................32.98557% hyperoffense..................12.71404% semistall..................... 3.31710% voltturn...................... 3.04258% rain.......................... 2.68898% hail.......................... 1.84737% sun........................... 1.81264% stall......................... 1.43631% monotype...................... 0.83924% rainoffense................... 0.70222% sand.......................... 0.52714% sunoffense.................... 0.51620% choice........................ 0.31828% trickroom..................... 0.30020% mononormal.................... 0.19649% monoflying.................... 0.13607% monopoison.................... 0.09753% monowater..................... 0.08706% hailoffense................... 0.07707% monorock...................... 0.07660% monobug....................... 0.07232% monograss..................... 0.06756% multiweather.................. 0.05899% monoelectric.................. 0.05043% monofighting.................. 0.04758% monoice....................... 0.03568% monopsychic................... 0.02284% monofire...................... 0.02188% monoghost..................... 0.01855% hailstall..................... 0.01808% monoground.................... 0.01713% monodark...................... 0.01380% tailwind...................... 0.01332% monosteel..................... 0.01332% monodragon.................... 0.01285% trickhail..................... 0.01189% gravity....................... 0.01047% sandoffense................... 0.00809% sandstall..................... 0.00666% trickrain..................... 0.00428% monofairy..................... 0.00428% rainstall..................... 0.00428% sunstall...................... 0.00285% trapper....................... 0.00190% tricksun...................... 0.00048% Stalliness (mean: -0.196) |# -2.0|# |### -1.5|##### |######### -1.0|############## |#################### -0.5|########################## |############################## 0.0|########################## |######################## +0.5|################ |######### +1.0|###### |### +1.5|# |# +2.0|# | +2.5| more negative = more offensive, more positive = more stall one # = 0.51%