weatherless...................93.35187% offense.......................49.08658% balance.......................33.24085% hyperoffense..................12.80238% voltturn...................... 3.50654% semistall..................... 3.25980% rain.......................... 2.46664% hail.......................... 2.11226% stall......................... 1.61040% sun........................... 1.59363% rainoffense................... 0.79202% sand.......................... 0.53440% sunoffense.................... 0.50895% monotype...................... 0.48306% trickroom..................... 0.32465% choice........................ 0.29723% mononormal.................... 0.09531% monopoison.................... 0.07481% hailoffense................... 0.06213% monowater..................... 0.06001% multiweather.................. 0.05880% monoflying.................... 0.04608% monorock...................... 0.04530% monograss..................... 0.03698% monoice....................... 0.02448% monofighting.................. 0.02016% monoelectric.................. 0.01866% monobug....................... 0.01841% trickhail..................... 0.01619% monodragon.................... 0.01573% hailstall..................... 0.01542% monopsychic................... 0.01480% monoghost..................... 0.01474% monoground.................... 0.01229% tailwind...................... 0.01176% monosteel..................... 0.01021% monodark...................... 0.00792% monofire...................... 0.00734% trickrain..................... 0.00651% sandoffense................... 0.00598% gravity....................... 0.00581% sandstall..................... 0.00579% rainstall..................... 0.00456% monofairy..................... 0.00201% sunstall...................... 0.00130% trapper....................... 0.00130% tricksun...................... 0.00081% Stalliness (mean: -0.189) | -2.0|# |### -1.5|##### |######### -1.0|############## |################### -0.5|########################## |############################## 0.0|########################### |######################## +0.5|################ |######### +1.0|###### |### +1.5|# |# +2.0|# | +2.5| more negative = more offensive, more positive = more stall one # = 0.51%