weatherless...................93.60918% offense.......................47.48443% balance.......................35.34774% hyperoffense..................11.50281% voltturn...................... 4.66737% semistall..................... 3.25413% hail.......................... 3.09676% stall......................... 2.41089% rain.......................... 1.82852% sun........................... 0.87528% sand.......................... 0.68295% rainoffense................... 0.62970% sunoffense.................... 0.31387% choice........................ 0.24677% trickroom..................... 0.22138% monotype...................... 0.21086% multiweather.................. 0.09268% mononormal.................... 0.03536% monowater..................... 0.03350% hailoffense................... 0.02735% monopoison.................... 0.02362% monosteel..................... 0.02043% monodragon.................... 0.01780% monoflying.................... 0.01601% monoghost..................... 0.01434% monoice....................... 0.01391% trickhail..................... 0.01353% monoground.................... 0.01015% trickrain..................... 0.00968% tailwind...................... 0.00889% monofighting.................. 0.00762% monorock...................... 0.00742% monograss..................... 0.00680% hailstall..................... 0.00676% rainstall..................... 0.00378% monopsychic................... 0.00275% gravity....................... 0.00220% monoelectric.................. 0.00144% tricksun...................... 0.00127% sandstall..................... 0.00077% monodark...................... 0.00023% monobug....................... 0.00021% monofire...................... 0.00019% sandoffense................... 0.00009% monofairy..................... 0.00009% sunstall...................... 0.00000% trapper....................... 0.00000% Stalliness (mean: -0.131) | -2.0|# |### -1.5|##### |####### -1.0|############## |################## -0.5|####################### |############################## 0.0|############################# |########################### +0.5|################## |########## +1.0|##### |### +1.5|# |# +2.0|# |# +2.5|# more negative = more offensive, more positive = more stall one # = 0.50%