weatherless...................91.66154% offense.......................47.41090% balance.......................37.53949% hyperoffense..................10.22445% hail.......................... 6.07165% voltturn...................... 5.33019% semistall..................... 2.85989% stall......................... 1.96527% rain.......................... 1.31448% sand.......................... 0.55171% sun........................... 0.43402% rainoffense................... 0.29834% choice........................ 0.29365% sunoffense.................... 0.18810% monotype...................... 0.15663% trickroom..................... 0.12306% monowater..................... 0.04785% monosteel..................... 0.03840% multiweather.................. 0.03341% hailoffense................... 0.02137% monoflying.................... 0.01426% mononormal.................... 0.01289% monodragon.................... 0.01126% monoghost..................... 0.00991% trickrain..................... 0.00901% monoice....................... 0.00766% monopoison.................... 0.00382% monoground.................... 0.00327% trickhail..................... 0.00316% monorock...................... 0.00301% hailstall..................... 0.00276% monofighting.................. 0.00239% monograss..................... 0.00162% gravity....................... 0.00114% rainstall..................... 0.00078% tailwind...................... 0.00076% monopsychic................... 0.00031% sandstall..................... 0.00027% monoelectric.................. 0.00013% monodark...................... 0.00003% monofairy..................... 0.00001% sandoffense................... 0.00001% monobug....................... 0.00001% monofire...................... 0.00001% tricksun...................... 0.00001% sunstall...................... 0.00000% trapper....................... 0.00000% Stalliness (mean: -0.093) | -2.0| |## -1.5|##### |##### -1.0|########### |############# -0.5|#################### |############################## 0.0|############################# |############################# +0.5|################# |######### +1.0|##### |### +1.5|# | +2.0|# |# +2.5|# more negative = more offensive, more positive = more stall one # = 0.55%