weatherless...................78.97340% offense.......................44.72390% balance.......................36.30491% sand..........................12.73768% hyperoffense.................. 9.91207% sun........................... 6.43794% semistall..................... 5.90189% voltturn...................... 4.61451% stall......................... 3.15723% rain.......................... 2.72464% monotype...................... 2.15653% multiweather.................. 1.37365% sandoffense................... 0.71936% dragmag....................... 0.65247% hail.......................... 0.55078% sunoffense.................... 0.48182% sandstall..................... 0.39848% trickroom..................... 0.36977% choice........................ 0.30422% monowater..................... 0.24632% monoflying.................... 0.19512% mononormal.................... 0.17526% monobug....................... 0.16700% monofire...................... 0.15054% monodark...................... 0.13405% monopsychic................... 0.13319% monosteel..................... 0.12311% rainoffense................... 0.12306% monoghost..................... 0.12052% monopoison.................... 0.11997% monofighting.................. 0.11884% monograss..................... 0.11223% monodragon.................... 0.10359% monorock...................... 0.09329% monoice....................... 0.09068% monoelectric.................. 0.07412% monofairy..................... 0.06369% sunstall...................... 0.05863% monoground.................... 0.05715% rainstall..................... 0.04603% tailwind...................... 0.03277% tricksand..................... 0.03222% hailoffense................... 0.02100% gravity....................... 0.01670% trapper....................... 0.00981% trickhail..................... 0.00795% hailstall..................... 0.00744% allweather.................... 0.00602% tricksun...................... 0.00334% trickrain..................... 0.00282% Stalliness (mean: -0.039) -2.0|# |## -1.5|#### |######## -1.0|############## |#################### -0.5|########################## |############################## 0.0|############################## |########################## +0.5|#################### |############## +1.0|########## |###### +1.5|#### |## +2.0|# |# +2.5|# |# +3.0| more negative = more offensive, more positive = more stall one # = 0.45%