weatherless...................78.88694% offense.......................43.82160% balance.......................36.55606% sand..........................14.13428% hyperoffense..................10.07189% semistall..................... 5.98971% voltturn...................... 5.82875% sun........................... 5.43386% stall......................... 3.56074% rain.......................... 2.66387% multiweather.................. 1.44366% monotype...................... 1.32905% sandoffense................... 0.83763% dragmag....................... 0.79869% sandstall..................... 0.49208% sunoffense.................... 0.42906% trickroom..................... 0.39846% hail.......................... 0.37516% choice........................ 0.29237% monowater..................... 0.16824% monoflying.................... 0.12613% rainoffense................... 0.11729% monobug....................... 0.11076% monosteel..................... 0.09523% mononormal.................... 0.08793% monofire...................... 0.08421% monopsychic................... 0.08062% monofighting.................. 0.07428% monopoison.................... 0.07013% monodark...................... 0.06936% monodragon.................... 0.06854% monoghost..................... 0.06082% monograss..................... 0.05926% monoice....................... 0.05875% sunstall...................... 0.04949% monoelectric.................. 0.04128% rainstall..................... 0.03976% monofairy..................... 0.03788% monorock...................... 0.03663% tailwind...................... 0.03374% monoground.................... 0.03312% tricksand..................... 0.02795% gravity....................... 0.01932% hailoffense................... 0.01549% trickhail..................... 0.00831% trapper....................... 0.00661% hailstall..................... 0.00562% allweather.................... 0.00547% tricksun...................... 0.00308% trickrain..................... 0.00215% Stalliness (mean: -0.025) -2.0|# |### -1.5|##### |######## -1.0|############## |#################### -0.5|########################## |############################## 0.0|############################## |########################### +0.5|##################### |############## +1.0|########## |###### +1.5|#### |## +2.0|# |# +2.5|# |# +3.0|# more negative = more offensive, more positive = more stall one # = 0.44%