weatherless...................77.06297% offense.......................41.23703% balance.......................35.70672% sand..........................17.98777% hyperoffense..................10.89124% voltturn...................... 6.75628% semistall..................... 6.49583% stall......................... 5.66918% sun........................... 3.88956% rain.......................... 2.48455% multiweather.................. 1.66386% sandoffense................... 1.11291% dragmag....................... 0.96257% sandstall..................... 0.88726% trickroom..................... 0.41044% monotype...................... 0.40062% hail.......................... 0.25508% choice........................ 0.25405% sunoffense.................... 0.21782% rainoffense................... 0.08382% monowater..................... 0.05128% monosteel..................... 0.05010% tailwind...................... 0.03967% monoflying.................... 0.03938% monobug....................... 0.03408% monopsychic................... 0.02670% monopoison.................... 0.02667% sunstall...................... 0.02468% mononormal.................... 0.02366% monodragon.................... 0.02098% monodark...................... 0.01989% monofighting.................. 0.01963% monoice....................... 0.01948% monofire...................... 0.01898% rainstall..................... 0.01810% gravity....................... 0.01298% monograss..................... 0.01252% tricksand..................... 0.01232% hailoffense................... 0.01073% monoghost..................... 0.01026% monoground.................... 0.01006% monofairy..................... 0.00799% monoelectric.................. 0.00731% hailstall..................... 0.00580% monorock...................... 0.00493% tricksun...................... 0.00327% trickhail..................... 0.00302% allweather.................... 0.00244% trapper....................... 0.00129% trickrain..................... 0.00066% Stalliness (mean: 0.024) -2.0|## |##### -1.5|###### |######### -1.0|############## |###################### -0.5|########################### |############################# 0.0|############################## |############################ +0.5|##################### |############### +1.0|############ |###### +1.5|###### |### +2.0|## |## +2.5|## |## +3.0|# more negative = more offensive, more positive = more stall one # = 0.41%