weatherless...................76.86168% offense.......................36.50059% balance.......................34.51238% sand..........................19.01148% hyperoffense..................10.52513% semistall..................... 9.48834% stall......................... 8.97357% voltturn...................... 5.95337% sun........................... 3.13915% rain.......................... 1.89261% multiweather.................. 1.57266% sandstall..................... 1.15722% sandoffense................... 0.86477% dragmag....................... 0.82460% hail.......................... 0.67700% trickroom..................... 0.29589% choice........................ 0.24857% monotype...................... 0.24707% sunoffense.................... 0.14276% rainoffense................... 0.06173% tailwind...................... 0.05232% monoflying.................... 0.04448% monowater..................... 0.02542% monosteel..................... 0.02431% monobug....................... 0.02010% monopsychic................... 0.01923% sunstall...................... 0.01872% mononormal.................... 0.01537% monoice....................... 0.01423% monograss..................... 0.01382% gravity....................... 0.01377% monodragon.................... 0.01269% monopoison.................... 0.01117% monofire...................... 0.01015% monodark...................... 0.00977% monofighting.................. 0.00914% rainstall..................... 0.00658% tricksand..................... 0.00595% monoground.................... 0.00549% hailstall..................... 0.00484% monoelectric.................. 0.00342% monofairy..................... 0.00340% monoghost..................... 0.00331% monorock...................... 0.00266% trickhail..................... 0.00258% allweather.................... 0.00177% tricksun...................... 0.00177% hailoffense................... 0.00168% trapper....................... 0.00074% trickrain..................... 0.00028% Stalliness (mean: 0.165) -2.0|### |###### -1.5|###### |######### -1.0|############## |##################### -0.5|########################### |############################# 0.0|############################## |############################## +0.5|####################### |############### +1.0|############## |######## +1.5|############### |#### +2.0|##### |#### +2.5|#### |### +3.0|## more negative = more offensive, more positive = more stall one # = 0.37%