weatherless...................83.93716% offense.......................38.47151% balance.......................37.22594% hyperoffense.................. 9.89289% sand.......................... 9.16872% semistall..................... 7.26932% stall......................... 7.14034% rain.......................... 3.95123% sun........................... 3.36499% voltturn...................... 3.04842% monotype...................... 2.05182% choice........................ 0.65658% multiweather.................. 0.51589% monodark...................... 0.44554% dragmag....................... 0.42209% sunstall...................... 0.41036% monowater..................... 0.34002% rainstall..................... 0.32829% mononormal.................... 0.32829% monopoison.................... 0.23449% sandoffense................... 0.19932% rainoffense................... 0.19932% hail.......................... 0.18760% sandstall..................... 0.17587% trickroom..................... 0.16415% monodragon.................... 0.12897% monosteel..................... 0.10552% monoghost..................... 0.09380% sunoffense.................... 0.07035% monopsychic................... 0.05862% monofighting.................. 0.05862% trapper....................... 0.05862% monoground.................... 0.05862% monoflying.................... 0.05862% monograss..................... 0.04690% monorock...................... 0.04690% monofire...................... 0.04690% monofairy..................... 0.03517% monoice....................... 0.03517% monobug....................... 0.02345% trickhail..................... 0.01172% tricksand..................... 0.01172% monoelectric.................. 0.01172% Stalliness (mean: 0.118) -2.0|## |##### -1.0|############# |########################### 0.0|############################## |###################### +1.0|############## |###### +2.0|## |## +3.0|### more negative = more offensive, more positive = more stall one # = 0.79%