weatherless...................78.55299% offense.......................45.10046% balance.......................36.33119% sand..........................13.12205% hyperoffense..................10.31286% sun........................... 6.46864% semistall..................... 5.77036% voltturn...................... 4.73226% rain.......................... 2.98128% stall......................... 2.48513% monotype...................... 2.15882% multiweather.................. 1.60130% dragmag....................... 0.76946% sandoffense................... 0.69364% hail.......................... 0.51353% trickroom..................... 0.49162% sunoffense.................... 0.48526% sandstall..................... 0.31099% choice........................ 0.30059% monowater..................... 0.24060% monobug....................... 0.21050% monoflying.................... 0.19248% rainoffense................... 0.17993% monopsychic................... 0.16726% mononormal.................... 0.15805% monosteel..................... 0.14024% monofire...................... 0.12858% monodark...................... 0.12437% monofighting.................. 0.11841% monodragon.................... 0.11621% monograss..................... 0.11253% monopoison.................... 0.09946% monoelectric.................. 0.08972% monorock...................... 0.08683% monoghost..................... 0.08674% monoice....................... 0.06604% sunstall...................... 0.06578% monofairy..................... 0.06341% monoground.................... 0.06113% trapper....................... 0.05964% tailwind...................... 0.03907% tricksand..................... 0.03885% rainstall..................... 0.03368% gravity....................... 0.02052% trickhail..................... 0.02017% hailoffense................... 0.01482% hailstall..................... 0.00886% allweather.................... 0.00588% tricksun...................... 0.00158% trickrain..................... 0.00079% fear.......................... 0.00053% sandfear...................... 0.00053% Stalliness (mean: -0.063) -2.0|# |## -1.5|##### |######### -1.0|############## |#################### -0.5|########################### |############################## 0.0|############################## |########################## +0.5|##################### |############## +1.0|######### |###### +1.5|#### |## +2.0|# |# +2.5|# | +3.0| more negative = more offensive, more positive = more stall one # = 0.45%