weatherless...................78.16803% offense.......................44.51364% balance.......................36.36816% sand..........................14.86578% hyperoffense..................10.54920% voltturn...................... 5.90163% semistall..................... 5.83387% sun........................... 5.55390% rain.......................... 2.89953% stall......................... 2.73512% multiweather.................. 1.80624% monotype...................... 1.24887% dragmag....................... 0.94743% sandoffense................... 0.80771% trickroom..................... 0.53898% sunoffense.................... 0.38629% sandstall..................... 0.36296% hail.......................... 0.34682% choice........................ 0.31151% rainoffense................... 0.18065% monowater..................... 0.15929% monosteel..................... 0.11333% monoflying.................... 0.11002% monobug....................... 0.10251% monopsychic................... 0.09773% mononormal.................... 0.08437% monodragon.................... 0.07774% monofire...................... 0.07254% monopoison.................... 0.07141% monodark...................... 0.06549% monofighting.................. 0.06272% trapper....................... 0.05446% sunstall...................... 0.05422% tailwind...................... 0.04594% monograss..................... 0.04400% monoghost..................... 0.04217% monofairy..................... 0.03856% monoelectric.................. 0.03762% monoice....................... 0.03481% monorock...................... 0.03444% tricksand..................... 0.03406% rainstall..................... 0.02970% monoground.................... 0.02826% gravity....................... 0.02429% trickhail..................... 0.02218% hailoffense................... 0.01442% hailstall..................... 0.00481% allweather.................... 0.00402% tricksun...................... 0.00199% trickrain..................... 0.00087% fear.......................... 0.00019% sandfear...................... 0.00019% Stalliness (mean: -0.058) -2.0|# |### -1.5|##### |######### -1.0|############# |#################### -0.5|########################### |############################## 0.0|############################## |########################## +0.5|##################### |############## +1.0|######### |###### +1.5|#### |## +2.0|# |# +2.5|# | +3.0| more negative = more offensive, more positive = more stall one # = 0.45%