weatherless...................74.61545% offense.......................42.95496% balance.......................32.64914% sand..........................20.04058% hyperoffense..................13.10699% voltturn...................... 6.91340% semistall..................... 6.80316% stall......................... 4.48576% sun........................... 4.20762% rain.......................... 3.17661% multiweather.................. 2.23948% dragmag....................... 1.16709% sandoffense................... 0.96800% sandstall..................... 0.92878% trickroom..................... 0.47650% monotype...................... 0.35501% choice........................ 0.24148% hail.......................... 0.21083% rainoffense................... 0.19518% sunoffense.................... 0.19212% tailwind...................... 0.10643% monowater..................... 0.06076% monosteel..................... 0.05304% hailoffense................... 0.05014% monoflying.................... 0.04523% monopsychic................... 0.04309% sunstall...................... 0.03880% monobug....................... 0.02546% trapper....................... 0.02277% rainstall..................... 0.01998% monodragon.................... 0.01981% tricksand..................... 0.01845% monofire...................... 0.01643% trickhail..................... 0.01616% mononormal.................... 0.01571% monofairy..................... 0.01407% monodark...................... 0.01168% monopoison.................... 0.01135% gravity....................... 0.01115% hailstall..................... 0.01089% monofighting.................. 0.00975% monograss..................... 0.00760% monoice....................... 0.00533% monorock...................... 0.00524% monoghost..................... 0.00482% monoground.................... 0.00405% monoelectric.................. 0.00377% tricksun...................... 0.00296% allweather.................... 0.00026% trickrain..................... 0.00002% fear.......................... 0.00000% sandfear...................... 0.00000% Stalliness (mean: -0.071) -2.0|### |##### -1.5|####### |########## -1.0|############### |###################### -0.5|############################# |############################## 0.0|############################# |######################### +0.5|#################### |############# +1.0|########## |###### +1.5|######## |#### +2.0|# |# +2.5|# |# +3.0|# more negative = more offensive, more positive = more stall one # = 0.42%