weatherless...................71.71900% offense.......................40.90905% balance.......................28.71182% sand..........................23.26127% hyperoffense..................14.93841% semistall..................... 8.17873% stall......................... 7.26199% voltturn...................... 7.11210% sun........................... 3.54441% rain.......................... 3.45831% sandstall..................... 2.18391% multiweather.................. 2.15342% dragmag....................... 1.07222% sandoffense................... 1.06918% trickroom..................... 0.32972% tailwind...................... 0.28793% monotype...................... 0.20678% sunoffense.................... 0.18113% hail.......................... 0.17536% rainoffense................... 0.16061% choice........................ 0.12617% hailoffense................... 0.07965% sunstall...................... 0.05856% monowater..................... 0.05090% monoflying.................... 0.04769% monopsychic................... 0.02773% monosteel..................... 0.01765% tricksand..................... 0.01550% rainstall..................... 0.01385% monobug....................... 0.01318% hailstall..................... 0.01174% trapper....................... 0.01034% monodragon.................... 0.00999% mononormal.................... 0.00754% gravity....................... 0.00633% monofairy..................... 0.00596% monofire...................... 0.00476% monofighting.................. 0.00469% monopoison.................... 0.00368% monodark...................... 0.00296% monoice....................... 0.00286% monorock...................... 0.00265% monograss..................... 0.00167% trickhail..................... 0.00146% monoelectric.................. 0.00132% monoground.................... 0.00117% monoghost..................... 0.00086% tricksun...................... 0.00054% allweather.................... 0.00002% fear.......................... 0.00000% sandfear...................... 0.00000% trickrain..................... 0.00000% Stalliness (mean: -0.039) -2.0|####### |######### -1.5|###### |######## -1.0|############### |##################### -0.5|########################## |############################## 0.0|######################### |##################### +0.5|################# |########### +1.0|########### |###### +1.5|############ |#### +2.0|## |# +2.5|### |### +3.0|# more negative = more offensive, more positive = more stall one # = 0.42%