weatherless...................93.06068% offense.......................48.60671% balance.......................32.72514% hyperoffense..................12.52092% semistall..................... 4.38709% voltturn...................... 3.45468% rain.......................... 2.98108% sun........................... 2.78608% stall......................... 1.76014% monotype...................... 1.30370% sand.......................... 0.86788% trickroom..................... 0.75481% choice........................ 0.50110% hail.......................... 0.38525% sunoffense.................... 0.37408% rainoffense................... 0.34296% mononormal.................... 0.26381% monowater..................... 0.20798% monobug....................... 0.15773% monoflying.................... 0.14377% monoelectric.................. 0.13819% dragmag....................... 0.11446% monoice....................... 0.09631% monopsychic................... 0.09352% multiweather.................. 0.08096% monodragon.................... 0.07119% monofairy..................... 0.06700% sandstall..................... 0.05304% monodark...................... 0.04885% monorock...................... 0.03629% monofire...................... 0.03629% monoground.................... 0.03350% monoghost..................... 0.03210% sandoffense................... 0.02652% tailwind...................... 0.02652% monograss..................... 0.01954% monopoison.................... 0.01954% hailstall..................... 0.01535% sunstall...................... 0.00977% rainstall..................... 0.00977% gravity....................... 0.00698% monosteel..................... 0.00558% monofighting.................. 0.00419% trickrain..................... 0.00279% hailoffense................... 0.00279% Stalliness (mean: -0.172) -2.0|# |### -1.5|##### |########### -1.0|################## |######################## -0.5|############################## |############################# 0.0|############################## |########################## +0.5|################## |############ +1.0|######### |#### +1.5|## |# +2.0|# | +2.5| | more negative = more offensive, more positive = more stall one # = 0.45%