weatherless...................95.43256% offense.......................47.55044% balance.......................28.93126% hyperoffense..................15.32362% voltturn...................... 5.98525% semistall..................... 4.80396% stall......................... 3.39072% rain.......................... 1.68677% sand.......................... 1.40926% sun........................... 1.40821% trickroom..................... 1.33159% monotype...................... 0.62608% choice........................ 0.45795% monowater..................... 0.37880% rainoffense................... 0.32113% sunoffense.................... 0.30826% dragmag....................... 0.17001% sandstall..................... 0.14232% mononormal.................... 0.14123% hail.......................... 0.07444% sandoffense................... 0.06650% monobug....................... 0.02775% monoflying.................... 0.02339% monorock...................... 0.02176% monoice....................... 0.01447% monofire...................... 0.01261% multiweather.................. 0.01123% tailwind...................... 0.00624% monoelectric.................. 0.00610% monodragon.................... 0.00580% hailstall..................... 0.00347% rainstall..................... 0.00320% monodark...................... 0.00250% monofighting.................. 0.00248% monograss..................... 0.00200% monopoison.................... 0.00129% monopsychic................... 0.00118% monofairy..................... 0.00030% monoghost..................... 0.00027% gravity....................... 0.00025% trickrain..................... 0.00010% monoground.................... 0.00005% monosteel..................... 0.00004% sunstall...................... 0.00001% hailoffense................... 0.00000% Stalliness (mean: -0.177) -2.0|# |##### -1.5|##### |############ -1.0|######################## |######################## -0.5|############################## |########################### 0.0|############################# |########################## +0.5|############## |########### +1.0|######### |##### +1.5|## |## +2.0|## |# +2.5|# |## more negative = more offensive, more positive = more stall one # = 0.43%